Preparing to Record in your DAW
When preparing a WAV file for a beat (instrumental), the levels should be properly set to avoid distortion and ensure sufficient headroom for further processing or vocals. Here’s how to manage the levels effectively:
​
1. Optimal Levels for a WAV Beat
• Peak Level:
• Ensure the beat’s loudest parts peak between -6 dBFS and -3 dBFS.
• This leaves headroom for mixing, especially if vocals or additional elements will be added later.
• Average Level (RMS/LUFS):
• Aim for an RMS level of -18 dBFS to -14 dBFS or around -14 to -12 LUFS integrated for dynamics and balance.
• Avoid making the beat overly loud or compressed if it’s being sent for mixing.
​
2. Why These Levels Matter
• Headroom:
• Headroom ensures the engineer can mix in vocals or other elements without the risk of clipping or distortion.
• Dynamic Range:
• Keeping some dynamics allows for a punchier and more professional final mix.
• Flexibility for Mastering:
• A quieter mix gives mastering engineers room to enhance the track without issues.
​
3. Preparing the WAV File
• No Limiting or Mastering:
• Avoid heavy limiting or “pre-mastering” unless explicitly requested. A lightly compressed mix is fine, but leave space for additional processing.
• Mono Compatibility:
• Check for mono compatibility to ensure the beat sounds good on all playback systems.
• Export Settings:
• Sample Rate: 44.1 kHz or 48 kHz (higher if requested).
• Bit Depth: Export at 24-bit for better dynamic range and quality (16-bit if needed for compatibility).
• File Format: WAV (lossless and uncompressed).
​
4. Final Check
• Listen to the WAV file on different systems (headphones, monitors, car speakers) to ensure the levels are consistent and the beat sounds clean without distortion.
• Avoid excessive bass or harsh highs, as they can interfere with vocals when added later.
Summary
• Peak Level: -6 dBFS to -3 dBFS.
• RMS/LUFS: -18 to -14 dBFS or -14 to -12 LUFS.
• Ensure headroom, avoid heavy limiting, and export in high-quality WAV format for flexibility during mixing and mastering.